With deep regrets, Macs are currently a bit behind in regards to their graphics capability. Kaplan said that Blizzard really wanted to bring Overwatch to the platform, but at the moment they just don't have the technological support from Apple needed to make it happen:( Which is a real shame since I know Blizzard has been one of the few companies since the 90's to try to offer versions of their games on both PC and Mac platforms. Here's some info here on it: http://www.pcgamesn.com/overwatch/here-s-why-there-s-no-mac-version-of-overwatch-and-how-there-could-be-in-the-future. My late 2013 Macbook Pro with integrated intel iris pro 5200 graphics runs more graphically and CPU intensive games like Guild Wars 2 and Dota2 at high settings with no issues and I average around 35-40 fps, so this game with medium-high settings would run 50-60fps easily. I find a irony in this literally being the first and only game they have created without Mac OSX support, considering not even a year ago there was a showcase for 'Metal' - Apple's new graphics API that Blizzard was one of the companies signed on to, and here we are with zero Overwatch support on the Mac. 04:51 PMPosted by Should have used Vulkan: Or dx9 like the rest of the games. ![]() Sep 14, 2018 - If you're playing Overwatch on Linux, you might want to take a break until this gets. Recent introduction of 'Proton,' an addition to Steam Play that allows. A Mac while on an emulated Windows environment is not bannable. I wonder if this has something to do with the fact that this was released on console and they don't want to have two separate code bases (as I understand they do this with Diablo). The problem with Vulkan is the same one Doom (2016) faced - the game's been in development for at least a good 18-24 months and the first release of the Vulkan API was back in Feb 2016, so there wasn't much in the way of time to work it into the final game before pressing the discs and putting it in front of the ratings boards of all the different countries around the world. Blizzard basically had 2 choices for the API - DirectX or OpenGL. DirectX 12 wasn't launched until the end of July 2015 (alongside Windows 10), and DX9 was just too old at this point to be viable (DX10 is just a halfway-house between DX9 & DX11 in the long run of things). OpenGL is more open to multi-platform (particularly multiple OSes), but isn't a prefect solution depending on what the gamedevs want to do. Doom (2016) is lucky in a way, being able to (eventually) patch in Vulkan support, with the id Tech 6 engine having spent basically the past 5 years (July 2011-now) in development with OpenGL being the API used instead of DirectX 11 (though doing said patching will be a decent amount of legwork on id's behalf since Vulkan is a ground-up redesign of OpenGL without backwards compatibility). 10:03 PMPosted by Does OVERWATCH work on the 2009 MacBook Pro? It depends on are you using Bootcamp or Parallel to install Windows on your macbook to be able to play Overwatch. Run mac on windows virtual machine. Currently Blizzard is not supporting Overwatch OSX version yet. I am playing World of Warcraft, Diablo III, Hearthstone and Heroes of the Storm on mac since few years ago and it gives me quite good performance. ![]() I was expecting Overwatch on mac since its first announced, but sadly developer said they won't support for mac, but will be for console. I know that it's quite troublesome to build games for mac but c'mon! You guys did pretty good job working on previous blizzard games for OSX. A company like Square Enix which never support for OSX released their first mac version for FFXIV few months ago. So, I do believe in Blizzard's Developers/Designers that they will bring happiness for Overwatch OSX fans. The apple hardware is fine, it's just OpenCL stinks. Since I can't afford apple hardware, and like the software, I'm running OS X (most games I boot to Windows) on an older hackintosh with a GTX 970. I can get solid 60 FPS @ 1920x1200 with most games in OS X. If I run them at 2560x1600 I usually have to set detail down quite a bit. Though the 50 motion effects may be dorky for some, many web-cam producers will surely have fun with them. Movietube.
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